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/*============================================================================= Copyright (c) 2014 Kohei Takahashi Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef FUSION_VECTOR_TIE_11112014_2302 #define FUSION_VECTOR_TIE_11112014_2302 #include <boost/fusion/support/config.hpp> #include <boost/fusion/container/vector/detail/config.hpp> #if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR) # include <boost/fusion/container/generation/detail/pp_vector_tie.hpp> #else /////////////////////////////////////////////////////////////////////////////// // C++11 variadic interface /////////////////////////////////////////////////////////////////////////////// namespace boost { namespace fusion { namespace result_of { template <typename ...T> struct vector_tie { typedef vector<T&...> type; }; } template <typename ...T> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline vector<T&...> vector_tie(T&... arg) { return vector<T&...>(arg...); } }} #endif #endif