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accumulate_fwd.hpp
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/*============================================================================= Copyright (c) 2011 Eric Niebler Copyright (c) 2015 Kohei Takahashi Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED) #define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED #include <boost/fusion/support/config.hpp> namespace boost { namespace fusion { namespace result_of { template <typename Sequence, typename State, typename F> struct accumulate; } template <typename Sequence, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate<Sequence, State const, F>::type accumulate(Sequence& seq, State const& state, F f); template <typename Sequence, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate<Sequence const, State const, F>::type accumulate(Sequence const& seq, State const& state, F f); }} #endif